Captain's Coming
Captain's Coming!
Active, Icebreaker
Time - Short (5 minutes)
Group Size - Any
Equipment Needed - None
Assign one wall of a large hall as Bow, the opposite of that wall as Stern, the wall left of Bow as Port, and the final wall as Starboard.
The leader calls one of the directions, which the group then runs to, trying not to be last. The leader can also call “Scrub the deck!” where everyone must pretend to clean the deck of a ship or “Captain’s Coming!” where everyone must salute the leader.
This game is for getting kids moving and listening. It can be ended at any point as it doesn’t have a way for it to end.
Variation
Eliminations - the slowest player to reach the side they must go to is eliminated from the game. The game will continue until a few players or only one person remains.