Leader's Favours
Leader's Favours
Team, Active
Time - Long (30 minutes to an hour)
Group Size - any
Equipment Needed - sheet of clues for each team, pens
This game is typically played on camps, and requires some preparation on behalf of the leaders. The main thing that needs to be organised is the sheet that has all of the leader’s clues on it, with enough copies for each group.
All the leaders who are playing spread out around the space or the campsite, while the leader splits the group into even teams, which are usually between 6 and 12 people in size. Each group gets the list of clues and a pen. It can help to give each leader a pen as well.
The goal of the teams is to figure out which clue belongs to each leader, then visit each leader to confirm the clue and get their signature. However, to get a signature, they need to complete a favour, specified by the leader. This can be anywhere from doing something nice for themselves or another leader, or helping to clean up, to pranking other leaders or getting revenge on a leader who pranked them.
For leaders, it is important to use your discretion. Don't give kids favours that they won’t be comfortable doing, or favours that will take a long time. Likewise, don’t mess with other leaders who might not take it well, especially on the last day of camp where everyone is tired. We don’t want to be ruining anyone’s camp over a silly prank.
The first team to collect all the signatures and return to the leader in charge is the winner.